Special Summon tickets allow you to perform limited "free" Special Summon(s) that give you a higher chance to obtain rare (up to 5*) daemons. The list of daemons that can be summoned via Special Summon(s), however, is fixed. There are loads of 3*, some 4* and that few specific 5*. Everything is dependent on your luck when you perform a Special Summon.
[I've personally only summoned the most common 3* daemons; many of which are repeated too. No 4* or 5* luck for me.]
My first Special Summon yielded me an Anima daemon, Masakuni. She is my first ever 3* daemon, especially since I was just starting out, I was truly elated to have her (my own deck was practically empty then). However, I soon came to realise just how useless she is and would be.
Note:
I do not distinguish between my Attack Team and Defense Team.. yet. Thus, I'll only talk about "my team" in general. It represents both Attack and Defense Teams because I do not have much of a Defense Team to talk about during lower levels.
Anima - Masakuni.
Masakuni's profile:
Attack (Minimum / Maximum): 1520 / 4370
Defense (Minimum / Maximum): 1420 / 4068
Spirit Required: 15
No Skill.
As you can see for yourself, I didn't even have the time and resources to train her up to her maximum level, even when I was in my low levels and had little distractions (no excessive daemons to train up). She was half-trained and has been so for the longest of time.
Her greatest downfall?
Her mediocre profile + she possessed no skill of her own.
You're also entitled to claim Special Summon tickets whenever you complete Chapters in the Story mode. I have summoned several other 3* daemons, including many repeats, through Special Summon(s). Listed below are a few 3* daemons that I've managed to fully train up (not all are useful though).
Anima - Kusari.
Kusari's profile (see screenshot):
Skill Effect: Slightly reduces opponent's Phantom Defense (-13%).
Kusari's profile is considered pretty good for a 3* daemon, although not the best. One cannot possibly have the best of both worlds (unless you pay some good money for it), since Kusari comes equipped with a pretty useful offensive skill. Her profile is comparable to another Anima daemon, Go-Go, which I'll be covering on in my next blog entry (read more about him here). :)
There was a period of time when I fielded the daemons in my deck based solely on their profiles (ignoring their skills, if any). Kusari, Go-Go and Mary Night (covered below) were fielded in my team then.
Divina - Archangel.
Archangel's profile (see screenshot):
Skill Effect: Increases Divina Attack (+18%).
Archangel is my first ever Divina daemon to add on to my relatively empty deck, as well as a small step towards my original dream for a Divina Team (read more about it here). Despite his rather promising skill, his profile is actually quite poor when compared to another Divina daemon, Hare of Inaba, which also happens to be the sealstone daemon for Chapter One (read more about her here).
In conclusion, I made Archangel the leader of my team, until I trained up Hare of Inaba to replace his leadership position.
Anima - Trident.
Trident's profile (see screenshot):
Skill Effect: Dramatically increases the daemon's Attack (+30% to self only). High trigger rate (70% chance to activate skill).
Trident is actually a pretty good daemon considering his skill adds an impressive amount of attack to himself and has a high chance to trigger skill (normal trigger rate = 50%). Despite not being much of a team player (due to his "selfish" skill), he stayed on my team for quite awhile, proving his worthiness to a beginner player.
Phantom - Mary Night.
Mary Night's profile (see screenshot):
No Skill.
I summoned her only very much later, where she came to replace Trident's place on my team. By then, my team was already slowly evolving into (sadly, not a Divina Team) a Phantom Team. She was a perfect addition to my team then, having a relatively impressive profile, despite not possessing any skill. She is, in every way, comparable purely in terms of profile (ignoring skills), to Kusari and Go-Go.
Phantom - Lorelei.
Lorelei's profile (see screenshot):
Skill Effect: Reduces opponent's Phantom Defense (-18%).
I have to confess, but I trained her up painstakingly, er, simply because I had nothing better to do. Sighs. I expected more from her, but she is such an extremely weak daemon for the amount of Spirit she requires. Despite possessing a rather promising skill, she'll never make it into my team because she is just too weak! :(
Phantom - Azusa.
Azusa's profile (see screenshot):
Skill Effect: Slightly reduces opponent's Divina Attack (-15%).
[Level 13 instead of 11 because I fused multiple copies of herself to her.]
I only summoned her when I was much much later into the game. She also did not make it into my team at all simply because I already had better daemons to field by then. I trained her up anyways, hoping to maybe be able to tap on her skill in my Defense Team in the near future. She never made it anyways.
There are many more 3* daemons that I've summoned through Special Summon(s), but this gives a brief summary and overview of the types and profiles of daemons I've received in the game that helped me alot in my low levels. :)
~ Loves, Ayumi-san :)
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